Every. The more you have, the faster you can keep up on tech. If you only demand, your vassal should only accept if he is loyal. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at 12 for 400 or more development. See moreA vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. 2) Claim the system. Stellaris. See screenshots for new tradition effects. Sorted by: 23. Blazin_Rathalos. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. One researches a tech, you get a discount. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. 45% basic subsidy gives about +50 acceptance. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. A vassal state is a nation that is independent from another, but gives full military support to its dominant nation when requested. Overlord will allow you to assign a Vassal Specialization to your subjects. But not in the age of Stellaris. Our empires consider each other enemies. One correction here. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. The player can then transfer additional systems to their vassal through the Trade option "Transfer System" if they so choose. It also adds a new Policy, available once you finish the Domination tradition tree, that let you tax your subjects' trade. Shun diplomacy. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). QA. When you start it, you will be shown the amount of influence required to integrate. Much like Paradox’s own Crusader Kings 3. Once a vassal hits the trust cap in an empire like this, release them. A lot of them for for basically kicking your vassal when they're down and exploiting them. Thus, the best way to increase research speed beyond a certain point in the endgame and a certain empire size is to. Legacy Wikis. This would allow feudal societies to expand naturally. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. will always vote "no" to every single federation votes while demanding to be released because they do not want to be a vassal/tribute and obviously they will want to harm their overlord and his federation. So a criminal syndicate is doing its job and has a couple of branches open on my planets. Release them, then declare a war to make them a tributary. I just think that is a bit expensive. The rights and obligations. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). If you successfully win the war against the whole federation and your lord, you should be able to leave the federation and retain your vassal status. XBOX • 3 yr. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. As a vassal, you also can't own vassals of your own, so there's that. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. 45% basic tribute gives about -500 acceptance. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100. Also how good the agreement looks will also determine how easy it is to get them to accept. I have a big fleet advantage and it is gives me only +14. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. You can't say no, and once intergration is done, its game over. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. See screenshots for new tradition effects. You could conceivably stack vassal influence buildings to drain the subject of influence until it loses, assuming there's no cooldown on proposing changes, but there is almost certainly better uses for the influence (including flat-out creating, conquering, and then releasing a vassal with perfect alignment, better economy techs/traditions, and. Being a vassal in Stellaris is unequivocally being in a vulnerable position, at risk of being integrated for very little potential gains. If you have a Defensive Pact or higher (Alliance. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Stellaris 50462 Bug Reports 30836 Suggestions. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. That's it. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. How, then, can you choose between tributary vs vassal? Keep reading to discover our complete guide. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. Not having a big directly controlled territory is also good for tradition costs. You can attack realistically attack void dwellers and ringworlders early in the game. Alneowyld. Communicate with the vassal and select the option; it should be the bottom most option available. In Stellaris, becoming a vassal of a regular empire means gameover 99% of the time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. which likely won't happen unless you declare war on them with the Demand of vassalization. Oscot King of Space Portugal. In game terms, I prefer vassals of nations I want to make more stable so they can support my empire-either via integration or by providing a safe and loyal ally. Click that, send, wait till they deny your offer and then you get the belli. This is basically creating vassals, letting them grow pops for awhile, and then re-integrating them. In Stellaris Terms a Federation is like a Alliance with benefits. To see what we can do to make your empire bigger and stronger than ever before,. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. Various subsidies from the overlord or tribute from the subject. sjsjdjdjdjdjjj88888 • 1 yr. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Player vassals don't. Each has its own strengths and weaknesses. a person or state that pays tribute to another state or ruler. Whereas a tributary simply cannot be attacked by you and pays you protection money. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). Its not a bug. 1. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. Thus, the best way to increase research speed beyond a certain point in the endgame and a certain empire size is to. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. Early in the game I invaded my rival, an authoritarian religious sect, and status quo ed them and formed a. Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. They pay you tribute and that's it. think negotiating vassal terms should be a littlebit cheaper in terms of influence. That doesn't prevent the new vassal from starting with it on. 4. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Even before 3. Not having a big directly controlled territory is also good for tradition costs. Other than that, as a vassal or tributary you can't freely stop being a vassal. Tributary vs Vassals Stellaris Debate When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. Adeiu • 7 yr. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. So a criminal syndicate is doing its job and has a couple of branches open on my planets. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. ”. I even made federation members to accept my vassal and then released him, transfering my fleets for 30 years before doing this, but. jbroege • 7 yr. Yeah. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. You can't change it because they're not a vassal. The way it works is first, you need ability off the unity tree, which. war, peace, etc. • 7 yr. Having a protectorate gives . The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Next to the “Demand Vassalization” button will either be a green tick or a red cross. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you want. The more you have, the faster you can keep up on tech. The short answer is yes, the long answer is 'yes, and more so in a month. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. AI always pays tribute when Liberty Desire is below 50% and refuses otherwise. Go into the diplomacy tab with the empire you wanna vassalize. I just think that is a bit expensive. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Federation Type Power Ranking. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. I hope this is fixed because the potential for these systems is great! Conquering directly just gives you the planets and populations directly, and will generally be strongest. No chance or choice for new at all. 1. You can only subjugate by force if the empire is weaker than you since. Whereas a tributary. Yes, there are some strategies that use vassals to form federations, create barriers, or use AI bonuses to your advantage. Furaigon. Vassals. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. Oct 14, 2014 2. 4 Cepheus update. If you give as much as you get, your vassal should agree, with opinion and relative power giving the edge. . 828. ago. Tributary vs Vassal in the Age of Empires II : r/Stellaris by Midgar918 Vassal or Tributary Finding it hard to find a post or article that isn't 6 years old on the topic so i'm making my. 209 5. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Only by declaring war can you change it. Just colonize some crappy planet that is otherwise useless to you because of poor habitability in a system that isn't connected to the rest of your empire and release that single system as a vassal. There was no war. Overlord takes resource tribute and subsidizes research. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. Alien empires ruled by different primary species overlords with xenophobe govts should be more disloyal tooThe cherry on top is the move towards vassal-based approaches with Overlord. The problem is they are one of two empires that have. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Paradox Staff. In my latest game a ran into a situation, i don't understand and i am unable to resolve: I declared war on my neighbour and started a campain roaming through his systems with my fleet. Stellaris. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. 5% increase in trade output back to you. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Stellaris. To reach tier 2 they need 1200 XP and to reach tier 3 that need 3600 XP. Alloy foundries are a good way to stopping being a vassal. Fourth, Federation Synergies. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. Yeah it's way too easy on lower/scaling difficulties to rush a fleet and mostly peacefully vassalize the entire galaxy before midgame. Bulwark: Presumably has a bonus to their fleets and a penalty to. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. Them kick them out. • 1 yr. ”. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. Yea. It might be different in 2. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. 2. Navigate to the Propose Subjugation option. I'd say it depends on your ethics, and thus options. Business, Economics, and Finance. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Everyone becomes a vassal despite being super powerful themselves, at least in stellaris you don’t get vassalized but in 3k you get tricked by the wording and get vassalized against your will. Yes. #3. Tributary. I think a Megacorp could be one of the best suited to handling this specialist type, since they have the most trade value to potentially turn into consumer goods via. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Taking in a significant number of foreign pops can result in unrest due to differing. ago. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. The names are kind of misleading and the exact opposite honestly, and could use a bit of a rework. They are restricted in their diplomatic actions. Just make them a tributary from the start because vassals are terrible, where as tributaries constantly give resources. Just from a narrative point of view, you're supposedly helping your subjects against their rebels, and for you to "help" your subjects against their rebellion by taking all of the rebel lands for yourself (somehow magically getting free claims on these systems in. Jump to latest Follow Reply. Originally posted by Revan Tair: Protectorate is way much better, than vassals. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. Once they get enough tech they immediately turn into a vassal. It's a core mechanic and goal, not an overpowered option. There also should be a way to influence a vassal's policies, but that should be a thing outside of vassal creation, using the game's standard diplomacy, allowing you to make various demands like "give me minerals as tribute" or "change this policy" (naturally affecting the vassal's Opinion of you). It depends on what you want from them. You can demmand far more resources from a tributary vs a normal. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. 15% tribute of 2 different resource categories gives about -900. There's no option for using favors to sway your way, no ultimatums (e. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. In Stellaris you can research fusion reactors. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. EU4 has vassals that contribute to force limit. ^ these is already in the game. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. Yes. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. The problem is they are one of two empires that have. Make tributary is a war goal and diplomacy demand. Stellaris vassal vs tributary. Plus, if you've gotten said protectorate by doing something like. I think both of them combined can make being a overlord way better. 45% basic subsidy gives about +50 acceptance. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Best. r/Stellaris. The cherry on top is the move towards vassal-based approaches with Overlord. A country can become a vassal either through diplomatic or military means, and may eventually be annexed peacefully ("diplo-annexed") to the ruling kingdom. Supposedly there was a time when vassal play was overpowered, but the current meta greatly favors one big empire so there's really no reason to do it. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Adjustment of the agreement may be needed to get enough positive loyalty gain. ago. From then on, all you do is keep your navy as big as possible, and sling the federation fleet around like a bludgeon to bully everyone around you. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Stellaris, Paradox ’s science fiction grand strategy game, is big. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. tribute, or vassalization with any nations, but war does not limit diplomacy, and recently conquered modifier lasts 100 years with different phases from the instant guaranteed revolt if your army leaves with -1000% happiness. Don't fixate on avoiding subsidies. However, a megacorp also entails a trade build (usually), and that produces CG. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. 541. Federation is superior to vassal empire. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. In some cases, the obligation included paying tribute, but a state which does so is better described as a tributary state. They cannot claim systems or engage in diplomacy. min. edit: i just tried this and it dorsnt work this way - the relation-improve numbers gets reduced to its new cap once you cancel the tribute or tribal vassal. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. If you have 3 vassals who are basically nothing but merchants and farmers to support them, and you release them as 30/75% taxed Prospectoriums: instead of each making 20 trade for you (net +10 energy, +2 CG after upkeep), each makes +3 energy and +3. See screenshots for new tradition effects. Tag switch using console, release vassal, switch back. Overlord takes resource tribute and subsidizes research. . What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. Correction: Only voluntary protectorates give you influence. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. Tributaries do have a benefit to them. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy. I tend to set up sectors before releasing, eg optimise their resources and structures etc. There is option to give a fleet to vassal for maximum 30 years. Its not a bug. Taking in a significant number of foreign pops can result in unrest due to differing. Last game I was playing, I was the president of a trade federation and a neighboring empire that had associate status wouldn't join my federation due to a -2. 3. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Vassals are even worse on higher difficulties, since no matter. All of which have a huge impact on how you play the game from the very beginning. rules pretty harsh now: -must have domination tradision. 1 Answer. 8] Subscribe. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. tributaries give you a significant portion of their economic output. You can only subjugate by force if the empire is weaker than you since overlord. The way it works is first, you need ability off the unity tree, which. If your country isn’t shown, click the Own Country. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. Description. Hegemony federation members get bonuses which their overlord does not, so they’re a bit better off than regular vassals. The higher you push the difficulty settings, the worse vassals get. This means at 100 loyalty it will take 120 months (10 years) to reach tier 2 and 360 months (30 years) to reach tier 3. No empire in the game, AI or player, is actually set up so that they run off of 25% of all basic resources flows so that 75% goes into the bank- that's incredibly inefficient over-production for a non-tributary. Otherwise it's a max of 45%. It's also a lower war score cost. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the subject science one to get. And, if they don't have the influence they are forced to accept. The only other unique benefits are the +5-15% resources from jobs for non-President members and the diplomatic weight bonus at level 5. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. A player can create a vassal from their own territory by releasing one of their sectors as a vassal from the "Sectors" tab by clicking the "Create Vassal" button next to the sector they want to release. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. For a more realistic experience, this mod makes civil wars and localized rebellions a more common occurrence. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Declare war (vassalize) 5. Steam Workshop: Stellaris. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. I do not think you can without releasing them and the forcing the new subject option on. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Mod Release: Vassals Expanded and Reworked. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. HOI4 has vassals that turn over a % of production capacity. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. You need just 1 free empire to start federation, it could be your 1 system released vassal. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. I don't know if you managed to find the right mod but I edited my other. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. also domination tree gets you a lot of good fleet cap that you don't pay for. The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. I hope this is fixed because the potential for these systems is great!I guess what i was asking is, can i accomplish the same (which is to create a space with my ethics) without having to switch my war policy to liberation wars by using Unrestricted Warfare to take them over (in part or in whole) and then releasing them as a vassal (if for whatever reason i didnt want to keep the territory and pops)Strangely, this one vassal was the first to have any form of defensive pact or guarantee of an outside Empire. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star. Form the federation with someone else. ago. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. Strictly speaking, a military rush is a better tech rush than most tech. Vassalization request towards a Machine Intelligence empire. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Most empires will have Vassal/Tributary as options. Never vassalize a human player. The thing is in my game me and my 3 vassals far outwieghed the might of the country i entered into a tribute agreement. How to make vassals/tributary. 0 pop growth update some people have been "vassal farming". You get 1 influence point for each protectorate you have established. Yeah so now i have to conquer new planets, as this one is too close to sector that i dont want to give away. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. I personally find this kinda cheesy and don't like to do. If you can just use tribute to get your Minerals/Energy/Food, you can devote your planets primarily towards industry and you need very few planets for that. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. That said, yes as they currently stand Vassals are incredibly powerful. Seems better to release and conquer?Method 2: Demanding Vassalization. Vassals can potentially act as a buffer between you and other empires. 2. especially if they can band together and significantly outmatch him militarily. You will basically have a federation with your vassal from day 1. The Great Khan is the most powerful Admiral in Stellaris, starting at level ten and possessing the unique trait The Great Khan. Content is available under Attribution-ShareAlike 3.